TexasSolver is a free, opensource GTO solver. Considering this price, compared to others that are 1000's of dollars - how does it compare? Do any of you use it and can weigh in? Thanks guys
Then in Solver, set the objective to Minimise H4 and make a constraint H4 >= 0. This gives the Solver more flexibility about how it solves the problem. - Constrain the model a bit more. e.g. do you know how many invoices have been paid? If so, add a constraint that says the sum of the binary variables <= that number.
Hey guys, I think I've reached the point in my games where not using a solver to review my play is costing me significant EV. What do you guys recommend for beginner solver users? I don't need/want the cheapest option, but I'm also not filthy rich so keep that in mind.
That's why I spent the past month building Interview Solver. It's a desktop app that lets you get answers to coding questions from a LLM and it's undetectable from browser-based platforms like CoderPad or screen sharing if you have two monitors. Works great for live coding interviews. Couple of powerful features make it useful:
"Solver Abnormally Terminated" when using High Mach Number option in Flow Simulation. I'm designing a rocket nozzle, so I know that there's going to be high mach number, and when I use the solver WITHOUT high mach number option selected, it completes fine but gives me a bunch of warnings about supersonic flow.
Conflict solver requires alot reaserch what each mod do, otherwise u create alot problems ( i know it from my autopsy). If they are minor conflicts just leave them be
I’m doing a static simulation for a model and whenever I run the study,solver reaches about 36% and then fails. Does anyone know why or how to avoid that ?